﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Romeo.Data
{
    public class EndgameEvaluator : StaticScoreEvaluator
    {
        private static EndgameEvaluator _Sinleton;
        private const int _Weight = Int32.MaxValue / 256;

        public static EndgameEvaluator Singleton
        {
            get
            {
                if (_Sinleton == null)
                {
                    _Sinleton = new EndgameEvaluator ();
                }
                return _Sinleton;
            }
        }

        public EndgameEvaluator ()
            : base (_Weight)
        {
        }
    }
}
